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Why your cargo hold is full of misc items in Starfield

Why your cargo hold is full of misc items in Starfield

In the vast expanse of Starfield’s mysterious galaxy, one peculiar question has continually perplexed me: why does my cargo hold consistently brim with slippers and blender bases?

Initially, upon noticing the bizarre surplus of miscellaneous items, I entertained the notion that I might have missed something during my journeys. Swiftly, I sold these peculiar items to the nearest vendor and resumed my cosmic odyssey. However, it wasn’t long before my cargo hold once again swelled with seemingly random objects I couldn’t recall acquiring.

I contemplated whether it had anything to do with scavenging from enemy ships—was I unintentionally gathering their debris? However, this hypothesis crumbled, as inspecting the remnants of vanquished ships consistently revealed a reasonable inventory, devoid of coffee mugs or board games.

I began to suspect a peculiar and specific bug might be the culprit. Perhaps my ship’s hold automatically replenished every time I visited a particular vendor? Could this be my path to limitless wealth? Regrettably, my inquiries along these lines yielded no fruitful results.

Ultimately, I deduced that the spontaneous inundation of my cargo hold with miscellaneous items was connected to my ship modifications. It became evident that this peculiarity surfaced when I visited New Atlantis’ spaceport for adjustments. The “aha” moment arrived: maybe when I removed a module, any junk within it was automatically relocated to my cargo hold?

But that theory didn’t hold water either, as these items weren’t even located within the modules I was altering.

The actual answer, it turned out, was far more absurd and somewhat disheartening for those with aspirations of adorning their ship with tasteful clutter. The reason behind the constant accumulation of miscellaneous items in your cargo hold is rooted in a rather peculiar game mechanic: every time you make any alteration to your spaceship through the ship builder interface, every loose item scattered across your entire ship is unceremoniously dispatched to your cargo hold.

This includes every coffee mug, every board game, every power drill—essentially, anything not firmly secured. Considering that hab modules come pre-equipped with an array of such items, this results in quite a substantial influx.

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Consequently, your ship’s meticulously arranged decor is mercilessly stripped away each time you undertake modifications. If you derive pleasure from arranging books on your shelf, filling the galley with cooking utensils, or simply savoring a lived-in ambiance, you’re effectively compelled to resist ship alterations unless you’re prepared to embark on a comprehensive redecoration. I shudder to imagine the plight of a player who had lovingly filled a room with potatoes.

Adding to the oddity, even if you sell off all these items, and your ship appears entirely devoid of clutter, should you decide to make further modifications (even a minor adjustment and save), it seems that your hold will inexplicably replenish with miscellaneous items from some mysterious source. In theory, this could be exploited as an infinite credit loophole, although the tedium of such an endeavor makes it a dubious pursuit.

One lingering mystery that continues to perplex me is the apparent sporadic regeneration of default clutter within hab modules. While it explains why I hadn’t noticed my ship’s curious emptiness before, I’ve been unable to pinpoint the trigger for this phenomenon. I’ve experimented with various time lapses, missions, and quests, but my ship stubbornly remains devoid of these curious objects. My quest for answers continues, as I am determined not to be outwitted by an assortment of broken astronaut helmets and digipicks.

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The Expendables, the ensemble action film starring Sylvester Stallone, Jason Statham, and a who’s who of Hollywood’s biggest action stars, is leaving Netflix on October 4th. If you’re a fan of over-the-top action, cheesy one-liners, and explosions galore, then you need to watch this film before it’s gone.

The Expendables follows a team of mercenaries who are hired to overthrow a ruthless dictator in South America. Along the way, they must battle hordes of enemies, dodge exploding vehicles, and even take on a few of their own former allies.

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The film is a love letter to ’80s action cinema, with plenty of nods to classic films like Rambo, Commando, and Predator. The cast is all in on the fun, and they clearly relish the opportunity to ham it up and deliver some truly memorable one-liners.

If you’re looking for a mindless action film that will leave you entertained from start to finish, then The Expendables is the perfect choice for you.

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Here are a few reasons why you should watch The Expendables before it leaves Netflix:

  • It’s a celebration of ’80s action cinema. The film is full of references to classic ’80s action films, and the cast clearly has a blast playing up the tropes of the genre.
  • It’s a star-studded cast. In addition to Stallone and Statham, the film also features appearances from Bruce Willis, Arnold Schwarzenegger, Jet Li, Mickey Rourke, and Terry Crews.
  • It’s over-the-top and ridiculous. The film doesn’t take itself too seriously, and it’s full of over-the-top action sequences and cheesy one-liners.
  • It’s a whole lot of fun. If you’re looking for a mindless action film that will leave you entertained from start to finish, then The Expendables is the perfect choice for you.

So what are you waiting for? Stream The Expendables on Netflix before it’s gone on October 4th!

In a sea of RPGs released in recent years, two that stand out are Cyberpunk 2077: Phantom Liberty and Starfield. Both games are first-person RPGs, but they tackle the challenge of first-person talking in very different ways.

First-Person Talking

First-person games don’t have the luxury of cinematic camera angles to keep a conversation flowing. First-person RPGs need to be engaging enough to keep players interested without constantly cutting away to something new, all while players can only see (and often hear) one side of the conversation.

Cyberpunk 2077’s Approach

Cyberpunk 2077 takes a unique approach to first-person talking by allowing players to move around during conversations. This gives players a greater sense of agency and immersion, and it also makes conversations more dynamic and interesting.

In one example from the Phantom Liberty expansion, the player character has a long conversation with Idris Elba’s character while moving around a disused underground safehouse. Elba’s character paces around, reroutes power, and eventually sits down in an old lawn chair. Another character enters the room before either of them notices, and they awkwardly change subjects.

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This kind of scene would be impossible in a traditional third-person RPG, but Cyberpunk 2077’s first-person perspective allows for a more immersive and dynamic experience. Players can choose to listen to the conversation while moving around, or they can focus on the characters and dialogue.

Starfield’s Approach

Starfield, on the other hand, takes a more traditional approach to first-person talking. Conversations are typically held in a static environment, with the player character and NPCs standing still and facing each other. The camera cuts to close-ups of characters’ faces as they speak, and the player character is often unable to move or look around.

This approach to first-person talking is less immersive than Cyberpunk 2077’s, but it is more efficient and easier to implement. It also allows for more cinematic storytelling, with Bethesda able to carefully control the camera and framing of each scene.

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Both Cyberpunk 2077 and Starfield have their own strengths and weaknesses when it comes to first-person talking. Cyberpunk 2077’s approach is more immersive and dynamic, but it can also be distracting and less efficient. Starfield’s approach is less immersive, but it is more efficient and allows for more cinematic storytelling.

Ultimately, which approach is better is a matter of personal preference. Some players may prefer the immersion and dynamism of Cyberpunk 2077’s approach, while others may prefer the efficiency and cinematic quality of Starfield’s approach.

Additional Thoughts

In addition to the points made in the original article, I would like to add that Cyberpunk 2077’s approach to first-person talking also allows for more roleplaying opportunities. By allowing players to move around and interact with the environment during conversations, Cyberpunk 2077 gives players more control over how their characters behave and how they experience the story.

For example, a player might choose to pace around nervously during a tense conversation, or they might choose to sit down and relax during a friendly conversation. They might also choose to interact with objects in the environment, such as reading a book or petting a cat. This level of control over the roleplaying experience is one of the things that makes Cyberpunk 2077 such a unique and immersive game.

I also agree with the author’s point that Bethesda’s approach to first-person talking feels dated in comparison to Cyberpunk 2077’s approach. Bethesda’s zoomed-in camera transitions and static environments can be jarring and break immersion. I would be interested to see Bethesda experiment with a more dynamic approach to first-person talking in future games.

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